18+ only. These games involve financial risk and may be habit-forming. Play responsibly.

Master Games · India's three-card classic

Master TeenPatti – India's Three-Card Classic

Master TeenPatti is the three-card game played at every Indian festival table, and on Master Games it runs exactly the way you know it: three cards each, a boot amount to start, and a ring of players betting blind or seen until someone calls for a show. Tables seat up to five players and deal in under two seconds, so a hand rarely takes longer than a minute. Whether you prefer the plain classic game or fast variants like AK47 and Muflis, every Teen Patti table on Master Games uses a certified shuffle and clear, visible pot limits.

Version 1.0 · 92 MB · Android 5.0 or newer · Install guide & SHA-256

Master TeenPatti on Master Games

Master Games

Master TeenPatti

Master TeenPatti in the app

Master TeenPatti table screen in the Master Games appMaster TeenPatti winning round screenMaster Games lobby with all four games

How to play Master TeenPatti

  1. Every player puts the boot amount into the pot. The dealer gives each player three cards face down.
  2. Play moves clockwise. You can play blind (without looking) or seen. A blind player bets the current stake; a seen player must bet double the blind stake.
  3. On your turn you either bet (chaal) to stay in or pack (fold). Raising is capped by the table limit.
  4. When only two players remain, either can ask for a show. Both hands are revealed and the higher hand takes the pot.
  5. If everyone else packs, the last player standing wins without a show.

Hand rankings

HandDescription
Trail (Set)Three cards of the same rank. A-A-A is highest.
Pure SequenceThree consecutive cards of the same suit, e.g. 4♥ 5♥ 6♥.
SequenceThree consecutive cards of mixed suits.
ColourThree cards of the same suit, not in sequence.
PairTwo cards of the same rank.
High CardNone of the above. Highest card wins.

Master TeenPatti variants

AK47

All Aces, Kings, 4s and 7s are jokers and can stand for any card.

Muflis

Rankings are reversed: the lowest hand wins, so 2-3-5 beats a trail of aces.

Joker

One random card is drawn as the joker for the round; all cards of that rank act as wild.

999

The hand whose card values come closest to 9-9-9 wins. Picture cards count as zero.

Hukam

A trump suit is announced before the deal; cards of that suit act as jokers.

Tips from the tables

  • Play blind for the first round or two — the blind stake is half the seen stake, so it is the cheapest way to see how the table bets.
  • Pack a weak seen hand early. Most Teen Patti losses come from chasing a pair against a confident blind player.
  • Watch the pot limit. Once the pot reaches the table limit a show is forced, so a modest hand can win if you keep the pot small.
  • Set a session budget in Account › Responsible Gaming before you sit down, not after.

Tables, stakes and timers

Public tables are grouped by boot amount from ₹2 to ₹500, and each lobby card shows the chaal limit and the pot limit. When the pot reaches its limit a show is forced, so the most you can lose in a single hand is known before you sit. Turns have a 20-second timer; a player who times out twice in a row is packed automatically and returned to the lobby. Private tables let you choose the boot, the variant and up to four friends with a share code, and use the same RNG and limits as public tables.

How fairness works in Master TeenPatti

Cards are dealt from a fresh RNG shuffle every hand, so nothing from the previous hand carries over. Every blind, seen, chaal and side-show request is recorded in the hand history for 90 days, and the game integrity team reviews any hand reported through in-app chat. Automated collusion checks flag players who repeatedly join the same table and pack in a pattern, and flagged accounts are suspended while the hands are reviewed.

Common mistakes

  • Calling a show with a pair against a seen player who has raised three times. A pair is the fourth-lowest hand in the ranking.
  • Going seen too early. Seen players pay double the blind stake, so look at your cards only when the pot is worth it.
  • Sitting at a variant you have never played in practice. Muflis and 999 reverse every instinct from classic Teen Patti.
  • Bluffing at a full five-player table. A bluff can push out one or two opponents; it rarely pushes out four.

Master TeenPatti glossary

Boot
The compulsory stake every player puts into the pot before the deal.
Chaal
The bet you place on your turn to stay in the hand. Blind players bet the current stake, seen players double it.
Blind
Betting without looking at your cards. A blind player can ask for a show only against another blind player.
Side show
A seen player's request to compare cards privately with the previous seen player; the lower hand packs.
Pot limit
The pot size at which the hand stops and a show is forced automatically.

Master TeenPatti FAQ

How many players can join a Teen Patti table?

Two to five. Private tables let you invite friends with a table code.

What is the minimum boot on Master Games?

Tables start from a ₹2 boot. Higher-stake tables are visible in the lobby with their limits.

Is Teen Patti on Master Games a game of chance?

Card distribution is random and RNG-certified; betting decisions are yours. Teen Patti involves financial risk — see Responsible Gaming.

Can I play Teen Patti with friends only?

Yes. Create a private table, share the code and choose classic or any variant.